guns

7,000 g Magelock Heavy liberator
dmg:2d10+2 crit:×4 range:80 ft.
misfire0 capacity1 16 lbs. type:B and P

Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.

Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.

Advanced Firearms: Advanced firearms can misfire, but when they do, they only gain the broken condition. A further misfire does not cause advanced firearms to explode.

Feats/alternative class features:

Gun familliar: gain the gunmage Bonded Magelock class feature, must have a class that grants a familliar, having a regular familliar counts as 4 bonded magelocks for the class feature

Rune bullets: gain the gunmage cast rune bullet class feature(must be lv 3 or higher)

guns

Nexus UltimaTiger