Half-Serpentfolk

Half Serpentfolk

Dex +6, Con +4, Int +6, Wis +2, Cha +2.

4 lv adjust

3x day—disguise self (DC 14), ventriloquism

• Spell Resistance equals total Hit Dice + 5.

-bite attack 1d4(med)
-low light vision

+6 vs mind-affecting effects, paralysis, poison

Racial Modifiers +2 Use Magic Device, +4 Escape Artist

Languages Aklo, Common, Draconic, Undercommon; telepathy 60 ft.

Advanced Serpentfolk: When a serpentfolk gains class levels, several of
its abilities increase as well, as detailed below.

• When it is 6th level in any class combination, it gains three spell-like abilities
usable once per day each:
1/day—blur, mirror image, suggestion

When it is 8th level in any class combination it gains the scent ability

When it reaches 12th level
in any combination, it gains two more usable once per day each:
dominate person and major image.

When it is 14th level in any class combination it gains the darkvision ability

When it reaches 17th level
in any combination, it gains two more usable once per day each:

mass suggestion and teleport.

Half-Serpentfolk

Nexus UltimaTiger